Researchers say the findings show music’s potential in reducing cybersickness, understand how the gaming experience is linked to the level of cybersickness, and the effects of cybersickness on thinking skills, reaction time, reading ability and pupil size. Disease has a significant impact.
“Our study suggests calming or joyful music in immersive virtual reality as a solution to cybersickness,” said Sarah E Macpherson from the University of Edinburgh’s School of Philosophy, Psychology and Language Sciences.
“Virtual reality has been used in educational and clinical settings but experiencing cybersickness can temporarily impair one’s thinking skills as well as slow their reaction times.”
“The development of music as an intervention may encourage virtual reality to be used more widely within educational and clinical settings,” McPherson said.